In tackling this play, I identified three necessary spaces to represent: memories, the past (prior events and conversations that Janice, the protagonist, recounts but was not actually a part of), and the present – all of which frequently and rapidly fluctuate between physical locations. By abstracting elements of the main environments descrived in the script – such as the tiles, railings, and diving boards of a pool and the hardwood floor, interior, and wall/roof structure of a house – this design enables actors to move seamlessly and dynamically between both concrete and temporal arenas.
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